O fato sobre Phantom Abyss Que ninguém está sugerindo



Hundreds of these ghosts can be skittering about at any one time, leaving blue trails to tell you where they’ve gone. In this way, each level becomes a kind of foot race to reach the idol first. In another way, it provides a clear guide for what to do and where to go.

It’s fast and fluid, its controls are sharp, and it knows exactly what kind of game it wants to be. It’s also lean as hell and doesn’t waste a second of your time, which I mightily respect.

While perfection is often impossible in game development, roguelikes demand a higher baseline thanks to their inherently irritating premise of starting all over again after each death. Unfortunately, Phantom Abyss

Once the legendary relic at the bottom of each temple is found, the temple goes away forever and becomes the priceless trophy of the skilled adventurer.

I couldn’t go back, or around the gigantic flaming monster, so I was quickly gobbled up and sent back to the very beginning to try it all over again. These untimely restarts, combined with the lengthy load times, made completing Phantom Abyss

Phantom Abyss is a roguelike game. You navigate through procedurally generated temples in search of relics while avoiding traps and guardians.

thrusts players into procedurally generated temples with the goal of obtaining relics. Naturally, said temples are filled with perilous traps. Bottomless chasms, spiked hallways of death, and giant spinning blades are just a few of the nasty surprises waiting to cut you into tiny pieces.

This is all to say that Phantom Abyss falls somewhat short on achieving the goal of offering a challenging parkour adventure in a roguelite package. The whip and phantom gameplay Phantom Abyss Game involving other players’ trial and error are unique, but its clunkiness, difficulty, and disparate progression are worth a pause.

Palworld creator Pocketpair has another game in the works, and it looks like Hollow Knight with co-op and base building

The devs should have added a few default phantoms that start with you, even in a temple that pelo other player has visited before, just to at least give the illusion that the phantom gimmick is working, and maybe makes the player feel a sense of danger as more and more of these phantoms die off.  

With the Ice Whip, however, so long as you have the Icy Feet curse still enabled, you can use the momentum of your slide to boost your horizontal distance. Slide, let go of all keys and then quickly crouch and jump while you still have momentum.

This is all to say that Phantom Abyss falls somewhat short on achieving the goal of offering a challenging parkour adventure in a roguelite package. The whip and phantom gameplay involving other players’ trial and error are unique, but its clunkiness, difficulty, and disparate progression are worth a pause.

Jon Bolding is a games writer and critic with an extensive background in strategy games. When he's not on his PC, he can be found playing every tabletop game under the sun.

The red moving platforms will stay forever unless you have spawned into the main hub where the whips are located.

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